Maze Generation Algorithm
12 Feb 2011- Processing (source + Win/Mac executables)
- C++/oF (source + Windows executable)
A couple months ago, while I was still a full-time student, which did not last very long, but that's another story, I created a maze generator as a way to learn some C++, now posted here just for the fun of it.
I started with a description of the algorithm found on Wikipedia, worked it out in Processing (with 2D, 3D, and isometric views added as a bonus), and then ported it to C++ using openFrameworks for the basic display action.
Presumably it could be used as the start of a game-like concept, if so inclined.